Here’s a great writeup on multithreaded game scripting using a new version of Python called “Stackless.” Stackless has a slightly different approach to normal when dealing with threads, allowing for micro-threads which have what seems to be a single-byte overhead, tiny startup time and great allocation procedures. I’m going to have to look into it further for playing with some things I want to learn about, so I’m sure I’ll probably wax poetic about it on here in future. Nicely written article that brings out some good points about how game programming works too!